

SYBERIA 3 GAME MODE FULL
Underneath the game’s technical faults lies an interesting story full of challenging puzzles. Compared to the smooth controls and free-moving camera of most modern games, Syberia can feel quite jarring. Compounding the issue are awkward fixed camera angles reminiscent of early 3D games during the ’90s. Unfortunately though, the transition to 3D movement was rough as Kate’s movement is incredibly fidgety and stiff. This evolution needed to happen in order to modernize the controls for home consoles. There is one significant change however, and that is you now control Kate directly. This once popular gaming genre is almost unheard of these days, so playing the game felt quite nostalgic. These include the need to scan environments for points of interests, and solving numerous environmental puzzles. As such, the game features key traits that tend to define this genre. Similar to previous Syberia games, the third entry is a traditional point-and-click adventure. As Kate, it’s your job to dig deeper into this conspiracy and help the Youkols complete their journey. She soon discovers there’s a sinister plot unfolding aimed at halting the Youkols’ progress and integrating them into modern society. They transport Kate, and their own injured guide Kurk, to a hospital in the city of Valsenbor.Īs it turns out, this particular hospital is full of shady wardens who imprison Kate (and Kurk) within its walls. Fortunately, she gets rescue by a nomadic tribe called the Youkols on their annual pilgrimage with snow ostriches.

The game opens with familiar protagonist Kate Walker lying frozen and nearly dead along a river bank. With that said, there are some nice easter eggs for those who have played Syberia and Syberia 2. That means you can come into this game fresh and enjoy the experience. It’s important to know that while Syberia 3 continues where the last game ended, the story is completely stand-alone. The question is, does the new game enhance this franchise’s storied history, or does it fall short? Let’s take a look. With that in mind, Sokal has once again partnered with French developer Microids to produce a full-fledged third entry. While the original games never lit up the sales charts, they did develop a passionate fan base. A sequel came out two years later, but then the franchise went dormant for a long 13 years. If you haven’t heard of Syberia before, the franchise started in 2002 by acclaimed Belgian video game developer Benoît Sokal. But trying to select hot spots, particularly with a controller, is a miserable experience, making even the most simple brain teasers lessons in frustration.Video game revivals are all the rage these days, and Syberia 3 is the latest to be given new life. A hint of physics enhances their tactile nature, making them feel all the more tangible and even slightly playful. Most of them involve tinkering with satisfyingly mechanical and mostly logical conundrums, all gears and levers and enigmatic buttons. These issues even get in the way of the one bright spot in this otherwise dreary adventure: puzzles. Regardless of whether you use mouse and keyboard or, as recommended, a controller, Kate moves like a tank through mud, her poorly animated body struggling to even walk up stairs, and that’s when the camera isn’t doing it’s best to obscure everything. Navigating these environments is also a terrible chore. Things do admittedly pick up once Kate hits Baranour, an abandoned amusement park that evokes Pripyat’s haunting fairground, but even that ruin misses the mark, never quite reaching the heights of striking Aralbad or the imposing Romansburg monastery. Much of the game is spent sauntering around a vaguely medieval village dominated by a non-descript dock and an equally forgettable ferry-wonders are few and far between.

Gone are the gorgeous pre-rendered scenes of the previous games, replaced with plain, often downright ugly, three-dimensional environments. The move to 3D has done the game no favours.
